Context

With RCS 3D DM version 9.11, it is possible to modify rendering data with information coming from the raw material catalog.

With RCS 3D DM version 10.0 a new interface has been developed with new options (Texture/Material blend with Texture only or Multiply, Bump map with Black and White or Normal map)


The way the rendering data is modified depends on the information assigned to the material and its declination.


Solution


RCS DM Information Note
Used in RCS3D as
Declination level > 3D rendering data > Diffuse
Colored picture Texture (Texture only)
Declination level > 3D rendering data > Bump texture
Picture in black and white or colored (Normal map)
Bump texture
Declination level > Picture Colored picture
Texture (Texture only)
Declination level > 3D rendering data > Parameters
Optional, if not present use a default soft color
Material
General level > 3D rendering data > Texture
Grayscale picture
Texture (Multiply)
General level > 3D rendering data > Bump texture Picture in black and white or colored (Normal map) Bump texture
General level > Picture Grayscale picture
Texture (Multiply)
Declination level > Color
Uses the RGB components of the color
Material (soft)


Bump map

If a "Bump texture" picture exists in RCSDM (declination or general level), it will be applied as "Bump texture" in RCS 3D.

  The Black an White or Normal Maps mode is applied in RCSD 3D.

  Otherwise, the "Bump texture" image will be erased in RCS 3D.


Texture / Material

If a "Diffuse" picture exists in RCSDM in declination level, it will be applied as a "Texture" in RCS 3D as Texture only.

  If the "3D rendering data parameters" exists in RCSDM , it will be applied as a "Material" in RCS 3D.

  Otherwise, the color in RCS DM will be applied as a "Material" in RCS 3D with default parameters (soft material).

  Note that in RCSD 3D in "Texture only" mode the diffuse parameter of the Material is ignored.


Otherwise, if a "Picture" exists in RCSDM declination level, it will be used as a "Texture" in RCS3D as Texture only.

  If the "3D rendering data parameters" exists in RCSDM , it will be applied as a "Material" in RCS 3D.

  Otherwise, the color in RCS DM will be applied as a "Material" in RCS 3D with default parameters (soft material).

  Note that in RCSD 3D in "Texture only" mode the diffuse parameter of the Material is ignored.


Otherwise, If an "Texture" image exists in RCSDM in general level, it will be applied as a "Texture" in RCS 3D as Multiply mode.

  If the "3D rendering data parameters" exists in RCSDM , it will be applied as a "Material" in RCS 3D.

  Otherwise, the color in RCS DM will be applied as a "Material" in RCS 3D with default parameters (soft material).

  Note that in RCSD 3D in "Multiply" mode the diffuse parameter of the Material combined with the texture.


Otherwise, if a "Picture" exists in RCSDM general level, it will be used as a "Texture" in RCS3D as Multiply mode.

  If the "3D rendering data parameters" exists in RCSDM , it will be applied as a "Material" in RCS 3D.

  Otherwise, the color in RCS DM will be applied as a "Material" in RCS 3D with default parameters (soft material).
  Note that in RCSD 3D in "Multiply" mode the diffuse parameter of the Material combined with the texture.


Otherwise

   "Texture" in RCS3D will be deleted.

   If the "3D rendering data parameters" exists in RCSDM , it will be applied as a "Material" in RCS 3D.

   Otherwise, the color in RCS DM will be applied as a "Material" in RCS 3D.


Beeing seen as scenario...

For existing raw materials:
At the color/size declination level you can define picture at two places: - The 3D rendering place give more reliable result as you can use a bump picture. - If not, the picture is used for the parts rendering.

Pictures in 3D Rendering pictures for the color declination.

blob1476877717027.png


Apply diffuse picture as texture (blend mode texture only) Apply the normal maps as bump picture.

blob1476866934023.png


Picture is defined for the color declination. (No 3D rendering picture is defined)

blob1476867004927.png


Apply the picture as texture (blend mode texture only) The bump picture is empty.

blob1476867012838.png




By default a smooth rendering is used.
You can define you own shininess rendering: by creating rendering parameters:

blob1476877733550.png



For new color/size declinations:
With these new color/size declinations you don’t have pictures yet defined.
We use the general grayscale picture mixed with the RGB color components (Texture/Material blend is set to Multiply).
At the general level you can define picture at two places:
  - The 3D rendering place give more reliable result as you can use a bump picture.
  - If not, the picture is used for the parts rendering.

The color is defined (RGB components)
No picture is defined for the color declination.
3D Rendering pictures are defined for the general level

blob1476876977037.png


Apply texture picture as texture (blend mode Multiply)
Apply the normal maps as bump picture

blob1476867321613.png


The color is definied (RGB components)
No picture is defined for the color declination.
Only picture is defined at the general level (no rendering picture)

blob1476867371234.png


Apply picture as texture (blend mode multiply)
The bump picture is empty.

blob1476867380882.png


If no picture is defined at all, we use the RGB color components alone.
No picture is defined for the color declination.
No picture is defined at the general level.

blob1476867425770.png


The texture and bump pictures are empty

blob1476867436120.png